Llast 326
An Arkhos
1683
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Posted - 2014.01.31 01:44:00 -
[2] - Quote
Bustin HAV for the HAV nots This was discussed in the storefront some time ago.
Using RE to bust HAVs is more than a hobby of mine. Sharing a technique that proves to be quite successful for me.
Required gear for this tactic:
RE - any type, you need three but the more the merrier Flux Nades - explained later Lower db than 36 Badassness
Know thy Enemy
Weak points: The weak spot will cause higher damage when you hit it. Located at the back end of the HAV, the little white tanks, or between the treads. It is allege that a side weak point exists (on the emblem) but I have not confirmed this. I recommend running a weapon sight over a HAV and checking the intel, the change in % will show you the correct spot if you do not already know it.
Speed: They are fast, and will bolt if frightened or injured.
Sight: Tanks enjoy a 3rd person view that is placed behind the Large Turret. What this means to you is they can see you if you get to close, behind or (obviously) in front of the turret. Sneaking up on a HAV should be approached from a flank of turret. Occupied small turrets present further challenge, they have a first person view but can cover different directions from the main gun. They are rare though.
Sound: Many Pilots have learned to listen for the sound of an RE attaching and arming to the HAV. Once they hear one being attached they flee, often leaving you with less than full capacity to kill them. Avoiding this problem is best achieved by attaching your REs while they are firing, this minimizes the chances of them hearing you.
Scanning: Vehicle scanners have a set db of 36, you want to be under this so as not to give away your existence.
Recall: This is a ridiculously easy thing for a pilot to do. Spreading out the RE oner the HAV helps to minimize escape through this method (see below).
What to do
Well we have established some of the strengths and work arounds already so you probably have a pretty good idea of what to do now.
Sneak up to your target HAV, avoiding it's points of sight as outlined above. If the target has the turret aligned front to back, place the RE on the front side panel, preferably on the right. HAV pilots who recall tend to do the recall from the right hand side, or the rear. Second RE is placed in the middle of the side portion of the HAV, and go for the third in the weak point. Doing this while the HAV is firing at other targets minimizes the chances of your RE being detected through sound. If your target Has it's turret side facing, this leaves the weak point exposed, dump all your RE on the back end to reap the most tears. *Note: do not switch to another weapon remain ready to detonate after Flux.
Now that the ground work is done, it's Fluxing time. The reason for the Flux over an AV grenade is that the Flux is pure shield damage, while explosives (RE) are weak against shields (20% reduction to damage) the less shields you have to penetrate the more armour you will damage with the REs. On an armour tank a simple cook and through will achieve the desired effect, then simply detonate your RE once the shields are down. With a shield tank you want to rapidly toss two Flux and wait for both to blossom before detonating the RE. Getting both Flux on target as close in timing are key here, as son as the first one goes the HAV will likely run.
If your target has run off, you can detonate and possible blow up the HAV, or you can track them down (with your lovely REs marking their location on the TAC net). Also detonating while they recall can still net a kill even if it does not destroy the HAV, as the pilot will likely be standing next to an RE while they do so.
Friendly Fire
The above tactics work great in Public Matches, in FF situations they need to be adapted to suit the differences. The Flux will detonate your RE, this sometimes causes the RE to not have full effect. I believe this occurs when the RE are detonated by the Flux at the same time as the shields being dropped. Throwing the Flux to the far end of the HAV, so that the RE are hit at the edge of the Flux radius nets the full effect of the damage. This allows less time for the pilot to activate any modules, and you to have an AV weapon at the ready for extra damage on higher HP tanks, or maintain your primary weapon set to defend yourself.
Murder HAV
It is not uncommon to now see HAV pilots simply hop out of their vehicle to kill troublesome AV, effectively adapting the old murder taxi practice to HAVs. Using the above measures allows you to keep your primary weapons, whatever they may be, on your suit, helping to deal with this tactic. Also the eject feature of the HAV may place the pilot next to any RE on the have, on the HAV.
I hope this has been helpful in causing explosions and clearing some Tanks from the field
As always adapt and change to suit your style.
This has been a Bastardly message o7
KRRROOOOOOM
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